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Jobs
and Careers

Collision has positions available in the US and the Philippines.

All Responses should be sent to:  jobs@collisionstudios.com

Click each Title below to view the job listing in printable PDF form!
 

Contract Business Development Consultant:

Are you a good sales rep with a solid knowledge of the games industry, ready to take the next step and increase your income significantly?  Collision has the perfect position for you.  In this role, you'll prospect for new publishers and distributors and propose potential new business opportunities, develop and manage day-to-day business relationships with publishers and distributors, communicate with publishers and distributors to facilitate RFP’s and contract negotiations, assist in preparing marketing and sales materials, represent Collision at all trade shows and industry events -- and close deals, of course!

Senior Artist:

Collision Studios is seeking a Senior Artist experienced possessing strong leadership, production sense and the talent to create ultra-high-quality assets.  This position will involve storyboarding, concepting, designing, modeling, texturing, lighting and animating environments and objects.

Senior Designer:

A position is open for a Senior Designer, who will be creating fun and interesting ideas, then working with teams of artists and programmers to implement those ideas directly into games.  Applicants should be creative, organized individuals with an excellent knowledge of the development process from concept to final product completion.

Senior Programmer:

This is a general programmer position whose responsibilities will include working on tools and gameplay systems. The applicant should be a creative and organized individual with an excellent knowledge of the development process from concept to final product completion.

Lead Artist (US / Philippines):

This position involves travel to the company offices in Makati City, Manila, the “Wall Street” of the Philippines. Your task there and back in the USA will be to lead a team of up to 20 artists in producing video game assets on the Nintendo DS & Wii, the Sony PS2 and PS3 and the Microsoft Xbox 360. Assets will range from textures to meshes to animation, lighting and more. At times there will also be the opportunity to produce fully-animated cutscenes and other short animations.

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